Designed in collaboration with Shannon Case as an independent study with professor Paolo Pedercini
City Monsters is a mobile application that employs the mechanics popularized by Pokemon Go, with the goal of visualizing critical urban information. The players learn about socio-economic features of the neighborhoods they are in by collecting virtual monsters, which spawn in relation to specific data sets.
At this stage, City Monsters is a speculative design project initiated by professor Paolo Pedercini, but depending on the support and interest received, it can potentially be implemented at a local level (Pittsburgh), and released as an open platform that can scale to other locations.
We were given a list of features for the app and sorted them into categories for potential screens in a set of text-based wireframes. We then created these wireframes for the app based on the initial screens.
We created this navigation map for the application, showing the flow that a user would take to log in and track their monsters. We wanted the app to feel fun and kid-friendly but still be intuitive and easy to use.
We designed a set of high-fidelity wireframes and clickable prototype, as well as logos and branding for the app. Future work would include developing the app and creating a character style guide for the monsters who would inhabit the game. We would also need to develop the mini-game for the process of capturing monsters. In conclusion- this was a visual UI concept that we had a lot of fun working on!